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Logitech Cordless Rumblepad 2
In other projects Wikimedia Commons. I'm not sure if the game officially supports controllers on Mac. There might be inconsistencies between the user experience. I bet it's because we are using 3rd party XBox controllers.
They speak the exact same protocol as a standard Microsoft brand controller well, I'm sure mine does; the PDP Afterglow, not sure about the Logitech but they identify themselves differently over USB different vendor and product IDs. I threw together a small program that initializes SDL and queries all controllers.
It finds my controller no problem. The only change is that it attempts to iterate over all joysticks and list them all not just the first one. So SDL seems to find my controller and support it no problem. I guess there must be something else going on. I know almost nothing about SDL so perhaps there's another way to query for controllers. I'm using SDL 1. I think this is the end of what I can do. Hopefully something can be figured out here.
Love any tips. Wow, this topic is going way over my head now. That would indeed explain why mine does work on Windows. Although it is not a really big problem for me, I hope there is some simple way to solve this. It would be nice to be able to do my second playthrough on OS X. I'm getting a bit carried away.
I love to sink my teeth into a problem! Who knows if any of this will lead anywhere of be of use to anyone.
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It's mostly me thinking out loud. Today, on a whim I did that and suddenly there were a plethora of new leads!! I had assumed without question that they would not be using 2. There even some comments at the start of this file that tells you how to add new ones configure them in Steam's Big Picture then copy out the relevant line from steam's config. All of this is promising but I have no idea if it will prove fruitful. I do not have my gamepad with me right now so trying things will have to wait until I get home tonight. Still, we've picked up the scent again!
Never mind. I would get my teeth into the issue just like you if I would have some technical expertise. Unfortunately I don't, but please let us know if you find something. I could always test it out. Only a couple of controllers are built into SDL and double fine only added a couple others a few common Logitech ones but not yours. We can grab that one and copy it into The Cave's config file and voila! It should work. So, if your controller works in Steam's Big Picture mode but not in The Cave the following process should fix it.
This is only for Mac and also possibly Linux but the files will likely be in slightly different places, especially the one for The Cave. Configure your controller and name it when prompted all buttons need to be properly assigned. Exit Steam. Use the other strings in the SDLGamepad. It should look very similar but be for your controller. To use this script:. Visit the pastebin link above and click 'download' to save the script.
Move it from the Downloads directory to your desktop. Check the name of the file it downloaded. If it added '. In Spotlight the little magnifying glass at the top right search for 'Terminal' and launch it.
I have tested this script on all of one computer mine with one controller also mine so don't be suprised if it doesn't work right away. I'm happy to help figure it out so post a message if you have any problems. That totally did the trick.
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You are awesome! I only saw that you provided a script after manually changing it, so I don't know if that works for me. Looking forward to do my second playthrough on Mac. One caution, if the cave get's updated and particularly if you do an 'integrity check' of the local game cache, which is an option buried in the game properties this file will get reverted back to the original settings. So, it will lose the line we just added. That's where the script might come in handy.
I set it up so that it will check to make sure the string isn't already in there before it adds it. So, you can safely run it as many times as you want and it should not add garbage to the config file Don't do that.
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